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RPG Box Art: My Top 3

Wednesday, August 27th, 2008

Here are my top 3 favorite pieces of box art for console RPGs. 3: Final Fantasy IV DS (North America) A newcomer.  Why? The art style of Yoshitaka Amano.  This piece demonstrates one of his signatures: some areas have high complexity, some areas are fairly plain.  I’m not actually sure if he designed this logo,
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The Nolan Chart

Thursday, August 21st, 2008

Here is a great way to make your political party look awesome: Sure, it is an interesting approximation of the American political landscape.  But as a piece of propaganda it is brilliant.  It says “Not only are we the exact opposite of those Bad guys (populist is often replaced by totalitarian or authoritarian) but also
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Explorability

Tuesday, August 19th, 2008

I’ve started considering explorability a metric of code quality.  Exploribility is how easily a programmer can follow code paths within the program when reading the source code.  Things that adversely effect explorability are often adversely impacting some other quality of the code.  On the other hand, many are perfectly acceptable when used correctly. Here are
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Programming Sub-Skills

Tuesday, August 5th, 2008

Programming is definitely a skill, but its sub-skills are a little fuzzier.  It is often broken down by language.  You have programmers who are good at Java, or C, or Smalltalk, or Self, or JavaScript, or whatever.  This is useful to know, but it is not the whole picture. To me, this is like breaking
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